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Animation
Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting Character animation pose editor Audio playback, mixing and editing support for sound synchronization 'Ipo' system integrates both motion curve and traditional key-frame editing
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Realtime 3D/game creation
Graphical editor for defining interactive behavior without programming Collision detection and dynamics simulation Supports all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures Playback of games and interactive 3D content without compiling or preprocessing Audio, using the SDL toolkit Multi-layering of Scenes for overlay interfaces
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Modeling
A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) Mesh modeling based on vertex, edge and/or face selection 'Smooth proxy' style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
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